There, you can use the standard location controls (described in the section “Fundamental Concepts” of Chapter 3) to define where the slung load should attach to the aircraft. Do you have any comments? ), but you may want a different image for a number of reasons. Here, there are three parameter boxes for thrust. a root chord length, the width of the wing section where it is closest to the fuselage. To use a variable sweep in X-Plane, you can add a sweep control to the instrument panel. The LED dataref provides an LED-style numeric display of a dataref. Click here to enter your comments. Figure 3.33: The tire radius (red) and semi width (blue); thanks to Wikimedia Commons user Kozuch for the photo. Then, double click on the ACF, or click once and click the Open button. Most of the weight characteristics, located in the bottom left of the Weight & Balance dialog’s Weight tab, are self-explanatory. Likewise, engine sounds (stored in [your aircraft directory]/sounds/engine/) are scaled in both volume and pitch based on the engine speed at which they were recorded. These coordinate planes have x axis and y axis labels along the outer edge of the page. Without modification, most engines put out less power the higher they go. When you save your fuselage at this point in the creation process, Plane Maker will display a warning because critical information has not been entered yet. You could even do this for commercial purposes, like letting the world test-fly your company’s new airplane design… at zero cost to you! This will cause the plane to over-control and flutter madly left and right like an over-caffeinated pilot! You can also ask your question on the site if it has not been covered already. “Roll prediction” tells the autopilot how far into the future it should look. Skewing is not recommended for instruments that can be dragged. The only thing that matters here is the ratio between the different pumps, and it only matters then in the case of failure. Thus, in an aircraft whose reference point is the tip of the nose, this section would be about 15 feet from the nose. (This can also be done by the automatic wastegate in a turbocharger-in this case, the same box should be checked.). Figure 8.6: The 777 panel, from left to right: standard view, without prefill, and with prefill enabled. The _LIT texture is added to it, regulated by the knob number if there is power. Start with the default settings that appear when the custom autopilot constants box is checked, then “sanity-check” how the plane handles in test scenarios. If you pick a dataref that is an array, an “index” field will appear in the instrument editor. Each tab serves a different purpose. If your aircraft is carefully area-ruled, you may enter a smaller number here to reduce the drag of the body at transonic and supersonic speeds. Next we will discuss correcting pitch; the discussion will be almost exactly the same as roll, really. For instance, you could take two scale drawings of your aircraft (one to be used in both the top and bottom views and one to be used in the side view) and drag the radius points to match up with this image. The final gear parameters we will consider here are those controlling the wheel and tire geometry. Different sections of the aircraft model’s wings will go black and flash subtly. If your aircraft has an inlet, you can set how efficient it is using the “RAM-Inlet pressure recovery” box just below. It may look ugly in Plane Maker, but it shows up nicely in X‑Plane itself. Use the “clear” button to remove a weapon from the aircraft as needed. Setting a width of zero degrees makes a light omnidirectional; any other setting makes the light directional. In the case of the 777, wing sections 1, 2, and 3 comprise the full wing. Each piece has four parameters that can be set. When using a nonzero weight shift, you will be able to set the distance, in feet, that the weight can move both laterally and longitudinally using the Weight Shift box to the right. To configure the colors used in the instrument displays, open the Systems dialog box from the Standard menu and select the Arc Colors tab. Some extra bodies have their own special dialog boxes for modeling. The standard position parameters throughout Plane Maker are the longitudinal arm, the lateral arm, and the vertical arm, as illustrated in Figure 3.2. Thus, if you move the maximum throttle away from 1.00, the engine characteristics set throughout Plane Maker will not match the performance in X‑Plane. Use the LED instrument for numeric datarefs. Flap – a control surface mounted on the trailing edge of a wing (the edge facing toward the tail of the aircraft) which is extended in order to lower the airplane’s stalling speed and increase the drag acting on it. The box labeled “manual reversion” controls the extent to which, following a hydraulic system failure, the flight controls continue to operate. Hole radius defines a hole in the hot spot where you cannot click. Set the cycle time for that slider to 10 seconds in the Sliders tab of Plane Maker’s Systems dialog box. The final feathering option is the “loss of oil press fails prop” drop down. It would animate from 0 to 1. Change the boxes on the right sides to get the exact measurement at a specific data point. These include engine pylons, engine nacelles, weapons, and slung loads. Once you set the lights’ colors, moving to wireframe view (by pressing the spacebar) will allow you to see the lights’ positions. The lowest key frame defines the start point of the pie. The first box adjusts how quickly the autopilot changes the throttle setting. If you find that the real aircraft slows down more than X‑Plane predicts when flaps are lowered, you may want to increase the flaps’ drag coefficient, perhaps by about 0.01. Finally, note that any gears you will not be using should have a type of “none” selected. Figure 3.9: A single cross-section view, or “station”. For instance, if the wing section was 10 feet long and you set the max retraction ratio at 0.5, the section would retract up to 5 feet into the fuselage. The length box determines how far (in meters) the light shines. Try clicking above and below the digits here to lengthen and shorten the wing segment. Plane Maker can display either the regular, “skinned” view of the aircraft model (where the model looks as it would in X-Plane), or it can display a wireframe view showing the actual structure of the aircraft. Figure 4.6: The “inverted fuel and oil systems equipped” check box. Note that information on how to add aircraft to X‑Plane can be found in Chapter 7 of the X‑Plane 9 (Desktop) manual, or in Chapter 4 of the X‑Plane 11 (Desktop) manual. The tip chord, likewise, is the width in inches at the propeller’s tip, where it is farthest from its mounting place on the aircraft. Following the chapter Performing a Test Flight, your aircraft would be at least tested, and you could go back through the sections you skipped as necessary. Glass: the instrument is lit by the appropriate instrument-lighting knob. The images’ creators we credit do not endorse either Laminar Research (creators of X-Plane) or the manual itself. Develop coordinate plotting and locating skills. All other extra bodies, like external fuel tanks, get no such special dialog boxes; instead, they are modeled in the Miscellaneous Bodies dialog box, described in the section “Adding Other Bodies to the Fuselage.”. In order, these are Section, Top/Bottom, and Front/Back. Following a test flight, your goal is to be able to go back into Plane Maker and track down the source of any inaccuracies. A few engine settings can also be set on the Start/Spoolup tap. Two flaps can be set up for each aircraft. Here, you can see the level of zoom for the panel layout pane, the name and position of the currently selected instrument, the object’s size (as a ratio compared to its original size), and whether the instrument uses the copilot’s pitot tube. Note that in Windows 7 and Vista, there is a known issue with both X‑Plane and Plane Maker relating to the “Aero” desktop effects. noting the aircraft’s ability to fly straight-and-level (how much trim it requires, etc. For instance, setting a negative value in the heading offset will cause the fuselage to pivot to point left; when seen from above, the fuselage will pivot counterclockwise however many degrees are input here. Figure 8.3: The Body Texture controls, used for fine-tuning the portion of the texture draped over a given part. This manual, like all X‑Plane documentation, is released under the Creative Commons Attribution-ShareAlike 2.5 license. tail rotor – a smaller rotor used in helicopters, held roughly perpendicular to the ground. Use the = and - keys or your mouse wheel to zoom in and out in the layout pane. Figure 4.10: The Prop Engine Specs box, found in the Engines 1 tab of the Engine Specs dialog box. The default of 0 will use the old six-row layout. These control how far, in degrees, the wheels responsible for steering can deflect while going slowly. For instance, Figure 4.12 shows a C–130 Hercules with the blades of its propellers angled to attack the wind with as small a profile as possible; its propellers are feathered. The ratio is multiplied by the dataref before the offset is added. Enter a number higher than 100% to leave some reserve for emergencies. 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